Dragon

鼠标点击烟花爆炸特效,js烟花爆炸特效

2021-04-24 13:24 175 1 条评论 小王总博客
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烟花爆炸特效,JavaScript特效,鼠标点击烟花爆炸,js代码,点的时间越长爆炸效果范围越大,可用于任何web网页,不限任何程序。

效果演示

本页面点击效果就是实际代码效果
试着长按看看
鼠标点击烟花爆炸特效,js烟花爆炸特效

使用教程

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实现效果只需要将上面这串代码引入到你的程序全局样式或者文件中,比如wordpress你可以添加到页眉或者页脚。html文件直接写入即可

完整JavaScript代码

<script type="text/javascript">
function clickEffect() {
  let balls = [];
  let longPressed = false;
  let longPress;
  let multiplier = 0;
  let width, height;
  let origin;
  let normal;
  let ctx;
  const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
  const canvas = document.createElement("canvas");
  document.body.appendChild(canvas);
  canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
  const pointer = document.createElement("span");
  pointer.classList.add("pointer");
  document.body.appendChild(pointer);
 
  if (canvas.getContext && window.addEventListener) {
    ctx = canvas.getContext("2d");
    updateSize();
    window.addEventListener('resize', updateSize, false);
    loop();
    window.addEventListener("mousedown", function(e) {
      pushBalls(randBetween(10, 20), e.clientX, e.clientY);
      document.body.classList.add("is-pressed");
      longPress = setTimeout(function() {
        document.body.classList.add("is-longpress");
        longPressed = true;
      }, 500);
    }, false);
    window.addEventListener("mouseup", function(e) {
      clearInterval(longPress);
      if (longPressed == true) {
        document.body.classList.remove("is-longpress");
        pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
        longPressed = false;
      }
      document.body.classList.remove("is-pressed");
    }, false);
    window.addEventListener("mousemove", function(e) {
      let x = e.clientX;
      let y = e.clientY;
      pointer.style.top = y + "px";
      pointer.style.left = x + "px";
    }, false);
  } else {
    console.log("canvas or addEventListener is unsupported!");
  }
 
 
  function updateSize() {
    canvas.width = window.innerWidth * 2;
    canvas.height = window.innerHeight * 2;
    canvas.style.width = window.innerWidth + 'px';
    canvas.style.height = window.innerHeight + 'px';
    ctx.scale(2, 2);
    width = (canvas.width = window.innerWidth);
    height = (canvas.height = window.innerHeight);
    origin = {
      x: width / 2,
      y: height / 2
    };
    normal = {
      x: width / 2,
      y: height / 2
    };
  }
  class Ball {
    constructor(x = origin.x, y = origin.y) {
      this.x = x;
      this.y = y;
      this.angle = Math.PI * 2 * Math.random();
      if (longPressed == true) {
        this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
      } else {
        this.multiplier = randBetween(6, 12);
      }
      this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
      this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
      this.r = randBetween(8, 12) + 3 * Math.random();
      this.color = colours[Math.floor(Math.random() * colours.length)];
    }
    update() {
      this.x += this.vx - normal.x;
      this.y += this.vy - normal.y;
      normal.x = -2 / window.innerWidth * Math.sin(this.angle);
      normal.y = -2 / window.innerHeight * Math.cos(this.angle);
      this.r -= 0.3;
      this.vx *= 0.9;
      this.vy *= 0.9;
    }
  }
 
  function pushBalls(count = 1, x = origin.x, y = origin.y) {
    for (let i = 0; i < count; i++) {
      balls.push(new Ball(x, y));
    }
  }
 
  function randBetween(min, max) {
    return Math.floor(Math.random() * max) + min;
  }
 
  function loop() {
    ctx.fillStyle = "rgba(255, 255, 255, 0)";
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.r < 0) continue;
      ctx.fillStyle = b.color;
      ctx.beginPath();
      ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
      ctx.fill();
      b.update();
    }
    if (longPressed == true) {
      multiplier += 0.2;
    } else if (!longPressed && multiplier >= 0) {
      multiplier -= 0.4;
    }
    removeBall();
    requestAnimationFrame(loop);
  }
 
  function removeBall() {
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
        balls.splice(i, 1);
      }
    }
  }
}
clickEffect();//调用
</script>
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